So when I first heard about The Unidentified by Rae Mariz, I was excited for a different kind of dystopian.
When a group calling themselves The Unidentified simulates a suicide to protest the power structure of their school, Kid’s investigation into their pranks attracts unwanted attention from the sponsors. As Kid finds out she doesn’t have rights to her ideas, her privacy, or identity, she and her friends look for a way to revolt in a place where all acts of rebellion are just spun into the next new ad campaign.”
Kid is a really great character. She is just kind of there in the Game — she’s not obsessed with branding. She doesn’t wear the latest clothes. All she cares about is making her music, the one thing that defines her.
And, really, that’s kind of a good way to describe this book. There was *so* much that could have been done with this story. But instead, it’s just kind of there.
I guess I kind of set myself up to be disappointed.
There really wasn’t a whole lot of suspense. It wasn’t hard for Kid to figure out who the Unidentified are in the school. And when she did, she didn’t really do anything with the knowledge.
The Unidentified didn’t really do a whole lot. It wasn’t this revolutionary group that changed a whole lot of anything. In the end, their big “act of rebellion” was kind of anticlimactic.
And I didn’t really even get how the Game was plausible. I mean, it was supposed to be school, but they never went to classes. They got occasional text messages that asked questions and increased their rank, but how is that a replacement for education? Maybe I misunderstood the purpose of the game. I don’t know.
The book was permeated with references to products. It seemed a little forced. There were registered trademark symbols following each reference to a trademarked item.
It was an easy, fast read. I read it in a day. And it was interesting. But not earth-shattering.